Blog Entry Title: Player Sensory Deprivation, and fine Details


Hello World!

For starters, I want to welcome everyone back to another Devlog!!!

This week presented the team and me with interesting challenges.

One thing remains true.

The player is always the priority. . .

To richen the experience we have to keep the player on the edge of their seat, SO we made sure that a good ol' zombies game was gonna do just that! With inspiration from the obvious greats, I immediately went to work on  3D audio based on actor location and visual queues. Beyond setting up our UI round counter with some handy-dandy event dispatchers, it also replicates to other clients! With this breath of fresh air, I was then quick to assess the audio side of indications, specifically the new round jingle so the player knows when the zombies are headed your way. Along with the new round music, starter round music, and other creepy sound effects... Long story short, without giving too much away, we will be having some class-specific character voice lines to help spur some morale while you are on the verge of being zombie food. These will be split by the individual base classes for each class down the line so I will be as much assistance for Ben as possible!

We hope buyable doors will give you enough space to run!!!!

The new base class BuyableDoor coming soon to a PC near you.

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Comments

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The sounds are eerie and whimsical I can't wait to hear all of them combine and come together with our game. 

Sounds are only getting better, its awesome to have you on the team

(+1)

HAHA